Prototyping with Cricut

It’s been a while since I’ve posted anything on this site. When I started rapid prototype revision to my current game, I decided that my methods might be worth sharing. As with any game, the first few versions of Winter Rabbit were rough, quickly thrown together, and ugly. As I’ve started to lock in mechanics […]

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The Making of Churrascaria – Part 3

The food is the most important part of a Churrascaria, and thus the most important part of the game I decided to make based on them. The very first arguments prompted by the very first prototype of the game were on the values I had assigned to each item. These first two images are the […]

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The Making of Churrascaria – Part 2

Having created my first version of Churrascaria on a whim, I never really expected it to come this far. Now, of course, it’s very close to ready for a Kickstarter and I’ve got a bunch of other designs in progress to follow it. It’s been a rather long road though from there to here, and […]

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The Making of Churrascaria – Part 1

Designing a game in an interesting process. I have been working on Churrascaria now for a little over two years, and in that time it has gone through at least sixteen major revisions, countless minor revisions, and hundreds of playtests. All to bring it to its current incarnation, which while very close to final, may […]

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