In this post, I’m going to talk a bit about the process of producing this RPG Zine. I’ll discuss our process, the tools we used, and a bit of what we learned along the way.
Over the past five weeks of isolation, things can get a bit lonely Thankfully we live in the age of the internet which makes remote gaming a possibility. You can run amazing RPG sessions with your friends without anyone ever leaving home. So, let’s talk about some of the great tools that help you run your RPG online.
Puzzles can be so many things: a coded message, the method for turning off the traps in a vault, or even the mystery of who killed the king. It is all just a matter scale. So, let us talk about building good RPG puzzles.
A glimpse into how Absurdist Productions decides on their game art.
In this edition of the design diary, I’ll dive into the earliest versions of Paleovet and how it developed from there. After the initial inspiration for Paleovet, the game has underwent several iterations to get where it is today.