

Colonization in Games
As we approach the Thanksgiving Holiday in the US, I thought this was a good time to reflect a little on my own cultural background. I grew up in Tahlequah, Oklahoma, the capital of the Cherokee Nation. I am an enrolled Cherokee citizen. I inherited that right from my... read more
The Four Phases of Playtesting
Playtesting is the act of exposing a game to the intended audience to collect data related to design flaws, balance issues, player strategies, and player feedback. When you get down to it, playtesting is the act of game design in action. It is the process of improving... read more
Producing an RPG Zine Adventure
In this post, I’m going to talk a bit about the process of producing this RPG Zine. I’ll discuss our process, the tools we used, and a bit of what we learned along the way.
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Building Good RPG Puzzles
Puzzles can be so many things: a coded message, the method for turning off the traps in a vault, or even the mystery of who killed the king. It is all just a matter scale. So, let us talk about building good RPG puzzles.
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Our Approach to Game Art and Style
A glimpse into how Absurdist Productions decides on their game art.
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