The Four Phases of Playtesting

The Four Phases of Playtesting

Playtesting is the act of exposing a game to the intended audience to collect data related to design flaws, balance issues, player strategies, and player feedback. When you get down to it, playtesting is the act of game design in action. It is the process of improving... read more
Building Good RPG Puzzles

Building Good RPG Puzzles

Puzzles can be so many things: a coded message, the method for turning off the traps in a vault, or even the mystery of who killed the king. It is all just a matter scale. So, let us talk about building good RPG puzzles.

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Designing an RPG Adventure

Designing an RPG Adventure

The Forest of Lost Children zine is nearly ready to send off to the printers. So I’ve been thinking about how I actually design adventures. Now much like the way I design board games, I always start with the theme in mind for every decision. Am I going for a... read more
Prototyping with Cricut

Prototyping with Cricut

It’s been a while since I’ve posted anything on this site. When I started rapid prototype revision to my current game, I decided that my methods might be worth sharing. As with any game, the first few versions of Winter Rabbit were rough, quickly thrown... read more