by David Thomas | Apr 10, 2020 | Game Design, RPG
Puzzles can be so many things: a coded message, the method for turning off the traps in a vault, or even the mystery of who killed the king. It is all just a matter scale. So, let us talk about building good RPG puzzles.
by David Thomas | Apr 2, 2020 | Game Design
A glimpse into how Absurdist Productions decides on their game art.
by David Thomas | Mar 26, 2020 | Game Design, RPG
The Forest of Lost Children zine is nearly ready to send off to the printers. So I’ve been thinking about how I actually design adventures. Now much like the way I design board games, I always start with the theme in mind for every decision. Am I going for a...
by Will | Mar 22, 2020 | Game Design, Paleovet Design Diary
In this edition of the design diary, I’ll dive into the earliest versions of Paleovet and how it developed from there. After the initial inspiration for Paleovet, the game has underwent several iterations to get where it is today.
by Will | Feb 16, 2018 | Churrascaria, Game Design, Uncategorized
As you may know, we launched Churrascaria on Kickstarter back in September of last year and narrowly missed our goal. Well, we absurdists aren’t known for giving up and we are ready to try again. Churrascaria: A Cutthroat Game of Gluttony is returning to...
by Will | Feb 9, 2018 | Game Design
It’s been a while since I’ve posted anything on this site. When I started rapid prototype revision to my current game, I decided that my methods might be worth sharing. As with any game, the first few versions of Winter Rabbit were rough, quickly thrown...