Building Good RPG Puzzles

Building Good RPG Puzzles

Puzzles can be so many things: a coded message, the method for turning off the traps in a vault, or even the mystery of who killed the king. It is all just a matter scale. So, let us talk about building good RPG puzzles.

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Designing an RPG Adventure

Designing an RPG Adventure

The Forest of Lost Children zine is nearly ready to send off to the printers. So I’ve been thinking about how I actually design adventures. Now much like the way I design board games, I always start with the theme in mind for every decision. Am I going for a... read more
Paleovet Design Diary 2: Design

Paleovet Design Diary 2: Design

In this edition of the design diary, I’ll dive into the earliest versions of Paleovet and how it developed from there. After the initial inspiration for Paleovet, the game has underwent several iterations to get where it is today.

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Witnessing a Pandemic

Witnessing a Pandemic

Over the past few weeks, I’ve seen several memes about how it feels like the world is playing a giant game of Pandemic. And as of two days ago, the World Health Organization (WHO) has officially listed Covid-19 as a pandemic. Those memes are a bit of dark humor, but... read more
Paleovet Design Diary 1: Inspiration

Paleovet Design Diary 1: Inspiration

I was eleven in 1993 when Jurassic Park debuted. Seeing it is one of my most vivid movie-going memories as a child. Like many kids, I was obsessed with dinosaurs, but at age 11, I was just about to grow out of it. I saw Jurrasic Park in the Dream Theater in downtown... read more