PaleoVet Design Diary 5: Playtesting PaleoVet

PaleoVet Design Diary 5: Playtesting PaleoVet

In the last Paleovet Design Diary, we talked about the finalization of the mechanics for the game. Today, we’re going to talk about playtesting Paleovet using the four phases of playtesting that we follow at Absurdist Productions. We shared more information on the... read more
The Four Phases of Playtesting

The Four Phases of Playtesting

Playtesting is the act of exposing a game to the intended audience to collect data related to design flaws, balance issues, player strategies, and player feedback. When you get down to it, playtesting is the act of game design in action. It is the process of improving... read more
Building Good RPG Puzzles

Building Good RPG Puzzles

Puzzles can be so many things: a coded message, the method for turning off the traps in a vault, or even the mystery of who killed the king. It is all just a matter scale. So, let us talk about building good RPG puzzles.

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