PaleoVet Design Diary 5: Playtesting PaleoVet

PaleoVet Design Diary 5: Playtesting PaleoVet

In the last Paleovet Design Diary, we talked about the finalization of the mechanics for the game. Today, we’re going to talk about playtesting Paleovet using the four phases of playtesting that we follow at Absurdist Productions. We shared more information on the... read more
Forest of Lost Children Zine Update

Forest of Lost Children Zine Update

We are coming to the end of our journey in bringing our RPG zine to the world. The printed copies have arrived and are getting ready to get them all packed up and ready to mail out. Before that, however, we made a little video to show them off. This Zine has been a... read more
Paleovet Design Diary 2: Design

Paleovet Design Diary 2: Design

In this edition of the design diary, I’ll dive into the earliest versions of Paleovet and how it developed from there. After the initial inspiration for Paleovet, the game has underwent several iterations to get where it is today.

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Witnessing a Pandemic

Witnessing a Pandemic

Over the past few weeks, I’ve seen several memes about how it feels like the world is playing a giant game of Pandemic. And as of two days ago, the World Health Organization (WHO) has officially listed Covid-19 as a pandemic. Those memes are a bit of dark humor, but... read more