We wanted to give you a sneak peek at what the pledge tiers will be when we launch our Kickstarter in a few weeks. We are so excited to have put these together to bring our game to your table! Bringing PaleoVet to life is something we have been dreaming about and... read more
In the last Paleovet Design Diary, we talked about the finalization of the mechanics for the game. Today, we’re going to talk about playtesting Paleovet using the four phases of playtesting that we follow at Absurdist Productions. We shared more information on the... read more
It’s been a while since I posted a Paleovet Design Diary, but work on the game hasn’t stopped. In Paleovet Design Diary 4, we’ll talk about how we’ve refined and finalized the mechanics of the game. Dinosaur Effects For starters, several... read more
The final version of Paleovet was more of a refinement of the initial idea than an overhaul. You can read about previous versions in the previous Paleovet Design Diary. As it turns out, the simplest answer was often the right one for many of the mechanics: We... read more
In this edition of the design diary, I’ll dive into the earliest versions of Paleovet and how it developed from there. After the initial inspiration for Paleovet, the game has underwent several iterations to get where it is today.
I was eleven in 1993 when Jurassic Park debuted. Seeing it is one of my most vivid movie-going memories as a child. Like many kids, I was obsessed with dinosaurs, but at age 11, I was just about to grow out of it. I saw Jurrasic Park in the Dream Theater in downtown... read more