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The Four Phases of Playtesting

The Four Phases of Playtesting

Playtesting is the act of exposing a game to the intended audience to collect data related to design flaws, balance issues, player strategies, and player feedback. When you get down to it, playtesting is the act of game design in action. It is the process of improving... read more
Prototyping with Cricut

Prototyping with Cricut

It’s been a while since I’ve posted anything on this site. When I started rapid prototype revision to my current game, I decided that my methods might be worth sharing. As with any game, the first few versions of Winter Rabbit were rough, quickly thrown... read more